Showing posts with label Light. Show all posts
Showing posts with label Light. Show all posts

Tuesday, December 18, 2007

Janiel



Info from Hawaiigamers:

Janiel - Warrior/Mystic - Samael - level 40
Attack: 5
Damage: 2
Defense: 9
Armor: 0
Life Points: 12
Resistance: 11
Movement: 8/12
Action Recovery/Max: 3/4

1 - Einjeil Eyes (Magic, Seek) This ability gives +8 to Janiel's control zone and +1 to the success roll of the Seek Control.
1 - The Mark of Einjeil (Magic, Effect) Choose an enemy unit within 20 inches. Until the end of the turn, all Ranged Attacks of any friendly unit against that enemy gain +2 Attack. Effect 16. Limit: 1 per turn.
3 - Feathers Storm (Magic, Ranged Attack) Distance (20 inches). +2 Damage.
3 - Healing Breath (Magic, Effect) A friendly unit inside Janiel's control zone gains level 2 Healing.

Alis Testarossa



Info from Hawaiigamers:

Alis Testarossa - Warrior /Church Level 40
Attack: 4
Damage: 4
Defense: 9
Armor: 0
HP: 14
Resistance: 11
Movement: 8/12
Action Recovery/Max: 3/5

Wings of Light: If Alis sacrifices 3 LP during the Maintenance Phase, she obtains the Flying skill during the rest of the turn.

3 - Valkyrie (Ki, Charge) +2 Attack / +2 Damage, Alis must be Flying.
1 - Aegis' Wind (Ki, Movement, Escape) Alis automatically escapes Hand-to-Hand combat and may move up to 12 inches. This does not count as movement for the current turn. She may not engage in Hand-to-Hand combat using this movement action. Alis must be Flying.
3 - Aegis (Ki, Attack) +2 Attack / +2 Damage. If the attack causes damage, retire all Positive States from the enemy unit.
5 - Beyond the Winds (Ki, Charge) Retire Alis from the board. During her activation, in the following turn, place her in contact with any enemy unit in game and complete the Charge. Alis returns to the board with 0 action points. Alis must be Flying in the moment she uses this skill.