Tuesday, May 27, 2008

Slow Momentum

I apologize for the slow momentum for Anima. I was waiting for the RPG book to really get into the meat of the story background, sonce there's very little on their cards. I'll be posting some pics as soon as Les gets free time to play again.

Tuesday, January 22, 2008

New Stuff for Anima Tactics

Vayl
That's supposed to be the Sword of Cronos in his hands. From the illustration, he looks like he has a young version and an old version. We'll know when the mini is released soon.

Morrigan
No, not the succubus from Darkstalkers. Looks like a Boss from a video game. I don't know what she does but she'll definitely be on my list.

Sunday, January 20, 2008

Harod


Harod - Prowler/Azur Alliance - level 40
Attack: 5
Damage: 4
Defense: 8
Armor: 0
Life Points: 12
Resistance: 10
Movement: 12/16
Action Recovery/Max: 3/4

2 - Stealth (Subterfuge, Effect) Harod becomes Hidden. This skill cannot be activated if Harod is inside an enemy Control Zone. Upkeep: 1
2- Murder Attack (Subterfuge, Attack) Special Impact, +5 Attack/+5 Damage. If Murder Attack causes any damage, target unit suffers Level 3 Poison, Effect 16. This skill can only be used if Harod is Hidden.
3 - Snake Blades (Ki, Attack) Special Impact, +2 Attack. If Snake Blades cause any damage, target unit suffer Level 3 Poison, Effect 15.

Thursday, January 17, 2008

ANIMAPH Orders


Any interested parties may order through this blog. Make sure you get them in before January 23 though!

My ANIMA TACTICS loot is NOW HERE!!! It'll be a bit before they hit the table though. Prior commissions come first after all ^_^

Tuesday, December 18, 2007

Takanosuke



Info from Hawaiigamers:

Takanosuke - Prowler/Wanderer - level 45
Attack: 5
Damage: 3
Defense: 9
Armor: 0
Life Points: 12
Resistance: 10
Movement: 12/16
Action Recovery/Max: 3/4

2 - Stealth (Subterfuge, Effect) Takanosuke becomes hidden. Upkeep: 1
2 - Kage (Subterfuge, Dodge, Escape) +1 Defense. If Takanosuke successfully defends the attack, he may automatically escape combat and use action points to move as a Reactive Action.
2 - Kage Shuriken (Subterfuge, Ranged Attack) Distance (12 inches). +2 Attack. If Kage Shuriken causes damage, target unit suffers level 1 Paralyze. Effect 15. This skill can be used only if Takanosuke is hidden.
2 - Tenchu (Subterfuge, Attack) +3 Attack / +3 Damage. This skill can only be used only if Takanosuke is Hidden.
3 - Void Eye (Ki, Effect) Takanosuke targets an enemy unit within 12 inches. Target unit and all friendly or enemy units within 3 inches from target suffer level 1 Slow. Effect 14. Takanosuke may not use Void Eye while engaged in Hand-to-Hand combat.

And just because it's so relevant, the accompanying card:

8 Orochi Seal; Awakened State
Type: Power
Category: Unique Character

This card my only be used on Takanosuke. Reveal this card at the beginning of the first turn. It remains in play for the rest of the game. Awakened State may not used if your group includes Kojaku Hime. While in play, Takanosuke gains the following special rules:

* Takanosuke is considered a Dark Unit.
* Takanosuke gains +1 to his Attack Attribute.
* Void Eye causes Level 1 Doom instead of Level 1 Slow.
* At the end of the maintenance phase, throw a die; with a result of 8+ put a Berserker counter on Takanosuke.

Janiel



Info from Hawaiigamers:

Janiel - Warrior/Mystic - Samael - level 40
Attack: 5
Damage: 2
Defense: 9
Armor: 0
Life Points: 12
Resistance: 11
Movement: 8/12
Action Recovery/Max: 3/4

1 - Einjeil Eyes (Magic, Seek) This ability gives +8 to Janiel's control zone and +1 to the success roll of the Seek Control.
1 - The Mark of Einjeil (Magic, Effect) Choose an enemy unit within 20 inches. Until the end of the turn, all Ranged Attacks of any friendly unit against that enemy gain +2 Attack. Effect 16. Limit: 1 per turn.
3 - Feathers Storm (Magic, Ranged Attack) Distance (20 inches). +2 Damage.
3 - Healing Breath (Magic, Effect) A friendly unit inside Janiel's control zone gains level 2 Healing.

Kairos



Info from Hawaiigamers:

Kairos - Warrior/Samael Level 45

Attack: 5
Damage: 4
Defense: 9
Armor: 1
HP: 15
Resistance: 11
Movement: 8/12
Action Recovery/Max: 3/4

3 - Dark Valestis (Ki, Charge) +4 Damage. Kairos may charge up to 16 inches.
3 - Soul Spiral (Ki, Ranged Attack) Distance Attack (16 inch), +2 Damage.
3+ Final Burst (Ki, Attack) Final Burst affects all enemy units within 3 inches from Kairos. Kairos may spend an additional action point to gain +2 Attack.