Tuesday, May 27, 2008
Slow Momentum
I apologize for the slow momentum for Anima. I was waiting for the RPG book to really get into the meat of the story background, sonce there's very little on their cards. I'll be posting some pics as soon as Les gets free time to play again.
Tuesday, January 22, 2008
New Stuff for Anima Tactics
Sunday, January 20, 2008
Harod
Harod - Prowler/Azur Alliance - level 40
Attack: 5
Damage: 4
Defense: 8
Armor: 0
Life Points: 12
Resistance: 10
Movement: 12/16
Action Recovery/Max: 3/4
2 - Stealth (Subterfuge, Effect) Harod becomes Hidden. This skill cannot be activated if Harod is inside an enemy Control Zone. Upkeep: 1
2- Murder Attack (Subterfuge, Attack) Special Impact, +5 Attack/+5 Damage. If Murder Attack causes any damage, target unit suffers Level 3 Poison, Effect 16. This skill can only be used if Harod is Hidden.
3 - Snake Blades (Ki, Attack) Special Impact, +2 Attack. If Snake Blades cause any damage, target unit suffer Level 3 Poison, Effect 15.
Thursday, January 17, 2008
ANIMAPH Orders
Tuesday, December 18, 2007
Takanosuke
Info from Hawaiigamers:
Takanosuke - Prowler/Wanderer - level 45
Attack: 5
Damage: 3
Defense: 9
Armor: 0
Life Points: 12
Resistance: 10
Movement: 12/16
Action Recovery/Max: 3/4
2 - Stealth (Subterfuge, Effect) Takanosuke becomes hidden. Upkeep: 1
2 - Kage (Subterfuge, Dodge, Escape) +1 Defense. If Takanosuke successfully defends the attack, he may automatically escape combat and use action points to move as a Reactive Action.
2 - Kage Shuriken (Subterfuge, Ranged Attack) Distance (12 inches). +2 Attack. If Kage Shuriken causes damage, target unit suffers level 1 Paralyze. Effect 15. This skill can be used only if Takanosuke is hidden.
2 - Tenchu (Subterfuge, Attack) +3 Attack / +3 Damage. This skill can only be used only if Takanosuke is Hidden.
3 - Void Eye (Ki, Effect) Takanosuke targets an enemy unit within 12 inches. Target unit and all friendly or enemy units within 3 inches from target suffer level 1 Slow. Effect 14. Takanosuke may not use Void Eye while engaged in Hand-to-Hand combat.
And just because it's so relevant, the accompanying card:
8 Orochi Seal; Awakened State
Type: Power
Category: Unique Character
This card my only be used on Takanosuke. Reveal this card at the beginning of the first turn. It remains in play for the rest of the game. Awakened State may not used if your group includes Kojaku Hime. While in play, Takanosuke gains the following special rules:
* Takanosuke is considered a Dark Unit.
* Takanosuke gains +1 to his Attack Attribute.
* Void Eye causes Level 1 Doom instead of Level 1 Slow.
* At the end of the maintenance phase, throw a die; with a result of 8+ put a Berserker counter on Takanosuke.
Janiel
Info from Hawaiigamers:
Janiel - Warrior/Mystic - Samael - level 40
Attack: 5
Damage: 2
Defense: 9
Armor: 0
Life Points: 12
Resistance: 11
Movement: 8/12
Action Recovery/Max: 3/4
1 - Einjeil Eyes (Magic, Seek) This ability gives +8 to Janiel's control zone and +1 to the success roll of the Seek Control.
1 - The Mark of Einjeil (Magic, Effect) Choose an enemy unit within 20 inches. Until the end of the turn, all Ranged Attacks of any friendly unit against that enemy gain +2 Attack. Effect 16. Limit: 1 per turn.
3 - Feathers Storm (Magic, Ranged Attack) Distance (20 inches). +2 Damage.
3 - Healing Breath (Magic, Effect) A friendly unit inside Janiel's control zone gains level 2 Healing.
Kairos
Info from Hawaiigamers:
Kairos - Warrior/Samael Level 45
Attack: 5
Damage: 4
Defense: 9
Armor: 1
HP: 15
Resistance: 11
Movement: 8/12
Action Recovery/Max: 3/4
3 - Dark Valestis (Ki, Charge) +4 Damage. Kairos may charge up to 16 inches.
3 - Soul Spiral (Ki, Ranged Attack) Distance Attack (16 inch), +2 Damage.
3+ Final Burst (Ki, Attack) Final Burst affects all enemy units within 3 inches from Kairos. Kairos may spend an additional action point to gain +2 Attack.
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